=Mattias Nilsson= 
**Firewall Codename:**
**AKA:** Motya Pavlov, Hadya Toivonen
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[[image:spartan_viking_descendant_by_lordhayabusa357-d7dqggb-resized.png align="right" caption="LordHayabusa357, Deviant Art, Used with permission" link="@http://lordhayabusa357.deviantart.com/art/SPARTAN-Viking-Descendant-446332619"]]
||||||||||||||||~ Aptitudes ||
||>   ||= **COG** ||= **COO** ||= **INT** ||= **REF** ||= **SAV** ||= **SOM** ||= **WIL** ||
||> Base ||= 15 ||= 15 ||= 15 ||= 20 ||= 15 ||= 15 ||= 10 ||
||> Morph Bonus ||=   ||= 5 ||=   ||=   ||=   ||= 10 ||= 5 ||
||> Total ||= 15 ||= 20 ||= 15 ||= 20 ||= 15 ||= 25 ||= 15 ||

||||||||||||||||||~ Stats ||~   ||
||= **Moxie** ||= **Moxie Max** ||= **Trauma Threshold** ||= **Lucidity** ||= **Insanity Rating** ||= **Wound Threshold** ||= **Durability** ||= **Death Rating** ||= **Initiative** ||= **Speed** ||= **Damage Bonus** ||
||=   ||=   ||= 1/5 LUC ||= WIL X 2 ||= LUC X 2 ||= 1/5 DUR ||= From Morph ||= 1.5 X DUR ||= 1/5 (INT + REF) ||=   ||= 1/10 SOM ||
||= 3 ||= 3 ||= 6 ||= 30 ||= 60 ||= 10 ||= 50 ||= 75 ||= 7 ||= 2 ||= 3 ||

||= **Damage Taken:** ||= 0 ||= **DUR/DR:** ||= 50/75 ||
||= **Stress Taken:** ||= 0 ||= **LUC/IR:** ||= 30/60 ||
||= **Wounds** ||= 0 ||= **Traumas** ||= 0 ||

||||||||||~ Skills ||
||>   ||= **Aptitude** ||= **Base** ||= **Morph Bonus** ||= **Total** ||
||> Academics: Law Enforcement ||= COG ||= 35 ||=   ||= 35 ||
||> Academics: Sociology ||= COG ||= 35 ||=   ||= 35 ||
||> Art: Drawing ||= INT ||= 35 ||=   ||= 35 ||
||> Beam Weapons ||= COO ||= 35 ||= 5 ||= 40 ||
||> Climbing ||= SOM ||= 35 ||= 10+30 ||= 75 ||
||> Clubs ||= SOM ||= 15 ||= 10 ||= 25 ||
||> Deception ||= SAV ||= 35 ||=   ||= 35 ||
||> Demolitions ||= COG ||= 45 ||=   ||= 45 ||
||> Disguise ||= INT ||= 15 ||=   ||= 15 ||
||> Exotic Melee Weapon: Plasma Sword ||= SOM ||= 55 ||= 10 ||= 65 ||
||> Exotic Ranged Weapon: [Field] ||= COO ||= 15 ||= 5 ||= 20 ||
||> Flight ||= SOM ||= 15 ||= 10 ||= 25 ||
||> Fray ||= REF ||= 60 ||=   ||= 60 ||
||> Free Fall ||= REF ||= 20 ||=   ||= 20 ||
||> Freerunning ||= SOM ||= 45 ||=   ||= 45 ||
||> Gunnery ||= INT ||= 15 ||=   ||= 15 ||
||> Hardware: Armorer ||= COG ||= 40 ||=   ||= 40 ||
||> Hardware: Electronics ||= COG ||= 35 ||=   ||= 35 ||
||> Impersonation ||= SAV ||= 15 ||=   ||= 15 ||
||> Infiltration ||= COO ||= 45 ||= 5 ||= 50 ||
||> Infosec ||= COG ||= 40 ||=   ||= 40 ||
||> Interest: Conspiracies ||= COG ||= 45 ||=   ||= 45 ||
||> Interest: Firearms ||= COG ||= 45 ||=   ||= 45 ||
||> Interest: TITANs ||= COG ||= 45 ||=   ||= 45 ||
||> Interfacing ||= COG ||= 40 ||=   ||= 40 ||
||> Intimidation ||= SAV ||= 27 ||=   ||= 27 ||
||> Investigation ||= INT ||= 35 ||=   ||= 35 ||
||> Kinesics ||= SAV ||= 30 ||= (20) ||= 30 (50) ||
||> Kinetic Weapons (Specialization: Automatic Rifles) ||= COO ||= 70 ||= 5 ||= 75 (85) ||
||> Language: English ||= INT ||= 65 ||=   ||= 65 ||
||> Language: Russian ||= INT ||= 55 ||=   ||= 55 ||
||> Language: Swedish ||= INT ||= 85 ||=   ||= 85 ||
||> Medicine: [Field] ||= COG ||= 15 ||=   ||= 15 ||
||> Navigation ||= INT ||= 35 ||=   ||= 35 ||
||> Networking: Autonomists ||= SAV ||= 45 ||=   ||= 45 ||
||> Networking: Criminal ||= SAV ||= 35 ||=   ||= 35 ||
||> Networking: Ecologists ||= SAV ||= 15 ||=   ||= 15 ||
||> Networking: Firewall ||= SAV ||= 15 ||=   ||=   ||
||> Networking: Hypercorps ||= SAV ||= 65 ||=   ||= 65 ||
||> Networking: Media ||= SAV ||= 15 ||=   ||= 15 ||
||> Networking: Scientists ||= SAV ||= 15 ||=   ||= 15 ||
||> Palming ||= COO ||= 15 ||= 5 ||= 20 ||
||> Perception ||= INT ||= 60 ||= (20) ||= 60 (80) ||
||> Persuasion ||= SAV ||= 15 ||=   ||= 15 ||
||> Pilot: Groundcraft ||= REF ||= 50 ||=   ||= 50 ||
||> Profession: Police Procedure ||= COG ||= 45 ||=   ||= 45 ||
||> Profession: Squad Tactics ||= COG ||= 45 ||=   ||= 45 ||
||> Protocol ||= SAV ||= 40 ||=   ||= 40 ||
||> Psychosurgery ||= INT ||= 15 ||=   ||= 15 ||
||> Research ||= COG ||= 15 ||=   ||= 15 ||
||> Scrounging ||= INT ||= 35 ||=   ||= 35 ||
||> Seeker Weapons (Specialization: Seeker Rifle) ||= COO ||= 70 ||= 5 ||= 75 (85) ||
||> Spray Weapons ||= COO ||= 15 ||= 5 ||= 20 ||
||> Swimming ||= SOM ||= 15 ||= 10 ||= 25 ||
||> Throwing Weapons ||= COO ||= 15 ||= 5 ||= 20 ||
||> Unarmed Combat ||= SOM ||= 40 ||= 10 ||= 50 ||
**Background:** Martian
**Faction:** Hypercorp
**Morph:** Theseus
**Motivations:** +FIREPOWER!, +Personal Development, -TITAN Technology
**Gender Identity:** Male
**Apparent Age:** 25
**Chronological Age:** 35

__**Traits**__
**Ego:**
* **Adaptability I**: Resleeving is a breeze for this character. They adjust to new morphs much more quickly than most other people. Apply a +10 modifier per level for Integration Tests and Alienation Tests.
* **Danger Sense**: The character has an intuitive sixth sense that warns them of imminent threats. They receive a +10 modifier on Surprise Tests.
* **Direction Sense**: Somehow the character always knows which way is up, north, etc., even when blinded. The character receives a +10 modifier for figuring out complex directions, reading maps, and remembering or retracing a path they have taken.
* **Phoenix I**: Transhumans who die and resleeve frequently are nicknamed “phoenixes.” Death holds little sway over these daring characters, so the trauma of lost continuity has lost much of its sting. The character gains a +20 bonus on Continuity Tests at Level 1, and a +30 bonus at Level 2.
* **Situational Awareness**: The character is very good at maintaining continuous partial awareness of the goings-on in their immediate environment. In game terms, they do not suffer the Distracted modifier on Perception Tests to notice things even when their attention is focused elsewhere, or when making Quick Perception Tests during combat.
* **Edited Memories**: At some point in the character’s past, the character had certain memories strategically removed or otherwise lost to them. This may have been done to intentionally forget an unpleasant or shameful experience or to make a break with the past. The memory may also have been lost by an unexpected death (with no recent backup), or it may have been erased against the character’s will. Whatever the case, the memory should bear some importance, and there should exist either evidence of what happened or NPCs who know the full story. This is a tool the gamemaster can use to haunt the character at some future point with ghosts from their past.
* **Enemy**: At some point in their past, the character made an enemy for life who continues to haunt them. The gamemaster and player should work out the details on this enmity, and the gamemaster should use the enemy as an occasional threat, surprise, and hindrance.
* **Identifiable Quirk**: Transhumans may be able to switch bodies and travel the entire solar system to start a new life, but some things can’t be left behind. The character has a unique behavioral quirk that makes identification easy, no matter the morph in which they are sleeved. Attempts to identify this character through Kinesics or similar skills gain a +10 bonus. This quirk could be a nervous twitch of the lips, distinct accent, noticeable laugh, or unusual gait. The character suffers a −30 modifier to all Impersonation Tests against targets aware of the character’s quirk.
* **Mental Disorder (Monomania)**: You have a psychological disorder from a previous traumatic experience in your life.
**Morph:**

__**Rep and Credit**__
||~   ||~ Mattias Nilsson / ||~ Motya Pavlov ||~ Hadya Toivonen ||
||> @-Rep ||= 35 ||=   ||=   ||
||> c-Rep ||= 45 ||= 5 ||= 10 ||
||> e-Rep ||=   ||=   ||=   ||
||> f-Rep ||=   ||=   ||=   ||
||> g-Rep ||= 15 ||=   ||= 5 ||
||> i-Rep ||= 10 ||=   ||=   ||
||> r-Rep ||= 15 ||= 10 ||=   ||
||> u-Rep ||=   ||=   ||=   ||
||> x-Rep ||=   ||=   ||=   ||
||> **Credit** ||= 1,081 ||= 50 ||= 5,000 ||
||> **Cryptocred** ||||||= 2,850 ||

||||||||||||||||||||~ Favors ||
||>   |||||||||| Mattias Nilsson ||   |||||||||| Motya Pavlov ||
||> Network || 1 || 2 || 3 || 4 || 5 ||   || 1 || 2 || 3 || 4 || 5 ||
||> @-Rep ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||
||> c-Rep ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||
||> e-Rep ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||
||> f-rep ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||
||> g-Rep ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||
||> i-Rep ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||
||> r-Rep ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||
||> u-Rep ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||
||> x-Rep ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||

__**Equipment**__
**Armor:**
* Heavy Body Armor (with fireproofing, offensive armor and ablative patches), Full Helmet, Second Skin, Light Bioweave Armor [25/24]
* Armor Clothing, Second Skin, Light Bioweave Armor [9/13])
**Weapona:**
* Automatic Rifle. //With Biter Ammo:// 3d10+6, AP -6. //With AP Ammo:// 2d10+4, AP -11
* Seeker Rifle. HEAP minimissiles: 3d10+12, AP -8
* Medium Pistol. With Biter ammo: 3d10+2, AP -2
* Plasma Sword: 2d10+8. AP -8
* Shock Gloves: 1d10+3+SHOCK
* Offensive Armor 1d10+5+SHOCK
* EMP Microgrenades. Disables communications within 50 meters
**Implants:** Basic Biomods, Basic Mesh Inserts, Cortical Stack, Direction Sense, Emergency Farcaster, Enhanced Hearing, Enhanced Smell, Enhanced Vision, Grip Pads, Hardened Skeleton, Light Bioweave Armor, Low Pressure Tolerance, Medichines, Mnemonic Augmentation, Nanophages, Neurachem I, Oxygen Reserve, Radiation Sense, Respirocytes, T-Ray Emitter, Temperature Tolerance (Cold), Toxin Filters
**Movement Rate:** 4/20
**Gear:** Tactical Network, Tool Kit (Armorer), Utilitool, Fiber Eye, Low lifestyle (2 months), Backup Insurance (2 months), Biter Ammo for Automatic Rifle (261 rounds), Armor Piercing Ammo for Automatic Rifle (382 rounds), HEAP Minimissiles (12), Biter Ammo for Medium Pistol (400 rounds), EMP microgrenades (10), Radio Booster (integrated w/ helmet), Cleaner hive, Ablative patches (4), Nanobandages (10)

**__Common Aptitude Tests__**
**Brute Strength:** (SOM x3) 75
**Catch Thrown Object:** (REF +COOx2) 60d
**Composure/Resolve:** (WILx3) 45
**Escape Artist:** (COO + SOM) 45
**Idea (COG):** (COGx3) 45
**Idea (INT):** (INTx3) 45
**Memorize/Remember:** (COGx3) 45
**Integration:** (SOMx3) 55
**Continuity:** (WILx3) 50
**Alienation:** (INTx3) 55
**Close Combat Fray:** 60
**Ranged Fray:** 30
**Resist Social:** (WILx2 +SAV) 45

**__Notes__**
* May ignore the -10 penalty from one wound.

=Muse= 
**Name:** Muninn
||~ COG ||~ COO ||~ INT ||~ REF ||~ SAV ||~ SOM ||~ WIL ||
||= 10 ||= 10 ||= 20 ||= 10 ||= 10 ||= 10 ||= 10 ||

||||~ Active Skills ||
|| Hardware: Electronics || 20 ||
|| Infosec || 30 ||
|| Interfacing || 40 ||
|| Programming || 20 ||
|| Perception || 30 ||
|| Research || 30 ||
||||~ Knowledge Skills ||
|| Academics: Psychology || 60 ||
|| Profession: Police Procedures || 40 ||
|| Interest: Conspiracies || 40 ||
|| Interest: Westerns || 40 ||
|| Profession: Accounting || 60 ||

=Rez Points= 
**Total:** 33
**Spent:** 30
**Remaining:** 3
==Rez Point Expenditures== 
* 15 points - 1 point moxie
* 12 points - Intimidation 27
* 3 points - 2700 cryptocred

=Backup= 
[[Mattias Backup]]
**Notes**
* After David Williams case.

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